Make the clock behave on iOS
Two real bugs, both worst on iOS: The frame was taller than the screen in Safari. .app declared `height:100dvh;height:100vh`, so the fallback won and 100vh on iOS is the large viewport — the control bar and part of the bottom panel sat behind the toolbar. The declarations are now in the right order. The wake lock never came back. iOS drops it whenever the app backgrounds, but `lock` was never cleared, so the `!lock` guard blocked every later re-request and the screen started sleeping mid-game. It now listens for `release` and clears the handle; against a stubbed API the old code stays at one request after a release-and-return, the new code makes a second. Smaller iOS fixes: claim a playback audio session so the ringer switch doesn't silence the clock (this pauses other audio — the README says how to drop it), resume the audio context when returning from the background, suppress the long-press callout, keep sheet scrolling from rubber-banding the app, back 88dvh with 88vh, and name the home-screen icon. Untested on real hardware — there's no WebKit engine here, so this is a code audit plus a Chromium regression run. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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+21
-3
@@ -15,12 +15,29 @@ GitHub Pages is free and takes about two minutes:
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2. Upload all six files to the root: `index.html`, `manifest.webmanifest`,
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`sw.js`, `icon-192.png`, `icon-512.png`, `icon-maskable-512.png`.
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3. **Settings → Pages → Source: Deploy from a branch → `main` / `(root)` → Save.**
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4. Wait a minute, then open `https://<you>.github.io/bgclock/` in Chrome on Android.
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5. Chrome menu (⋮) → **Add to Home screen** → **Install**.
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4. Wait a minute, then open `https://<you>.github.io/bgclock/` on your phone.
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5. **Android, Chrome:** menu (⋮) → **Add to Home screen** → **Install**.
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**iOS, Safari:** Share (□↑) → **Add to Home Screen** → **Add**. It has to be
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Safari — Chrome and Firefox on iOS can't install a web app.
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Open it from the home-screen icon and it runs fullscreen with no browser
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chrome, offline, with the screen kept awake while a game is on.
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On iOS a few things behave differently, none of them fatal:
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- **Install from Safari, and play from the home-screen icon.** In a Safari tab
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you lose a strip of the screen to the toolbar, and iOS clears the saved
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settings of a site you haven't visited for a week. The installed app keeps
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its own storage and doesn't get pruned that way.
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- **There's no vibration** — iOS gives web pages no haptics at all, so the
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turn-change buzz is silent there. The sounds still play.
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- **The ringer switch doesn't mute the clock.** The page claims a playback
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audio session so you can hear the delay tick with the phone silenced, which
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in exchange pauses any music you had going. If you'd rather keep the music,
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delete the `navigator.audioSession` line in `index.html`.
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- **Screen wake needs iOS 16.4 or newer.** Below that the screen dims on its
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usual schedule mid-game.
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If you're using a different path than `/bgclock/`, edit the `"id"` field in
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`manifest.webmanifest` to match, or just delete that line.
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@@ -62,7 +79,8 @@ Brass is the colour in the chess.com app, if you want the exact original look.
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Changing time or delay resets the clock. Settings are kept in `localStorage`, so
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they survive closing the tab, force-quitting the installed app and rebooting the
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phone — the app also asks for persistent storage so they aren't evicted when the
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device runs low on space. Only the settings are stored; a game in progress isn't.
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device runs low on space (Chrome honours that request; Safari ignores it). Only
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the settings are stored; a game in progress isn't.
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## Sounds
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+31
-5
@@ -7,6 +7,7 @@
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<meta name="theme-color" content="#332e2b">
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<meta name="mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-title" content="BG Clock">
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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<link rel="manifest" href="manifest.webmanifest">
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<link rel="icon" href="icon-192.png">
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@@ -40,13 +41,16 @@
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font-feature-settings:"tnum" 1;
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-webkit-tap-highlight-color:transparent;
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-webkit-user-select:none;user-select:none;
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-webkit-touch-callout:none; /* no iOS long-press callout on a panel */
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overscroll-behavior:none;
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touch-action:manipulation;
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}
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/* ---------- frame ---------- */
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.app{
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height:100dvh;height:100vh;
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height:100vh;height:100dvh; /* dvh must win — 100vh on iOS Safari is the
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large viewport, so the bar and the bottom
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panel end up under the toolbar */
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display:grid;
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grid-template-rows:1fr auto 1fr;
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}
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@@ -193,7 +197,8 @@
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padding:8px 22px max(22px,env(safe-area-inset-bottom));
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transform:translateY(101%);
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transition:transform .26s cubic-bezier(.32,.72,0,1);
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max-height:88dvh;overflow-y:auto;
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max-height:88vh;max-height:88dvh;overflow-y:auto;
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overscroll-behavior:contain; /* scrolling the sheet can't rubber-band the app */
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box-shadow:0 -18px 50px rgba(0,0,0,.45);
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}
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.sheet.on{transform:translateY(0)}
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@@ -478,8 +483,18 @@
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if(ac.state === "suspended") ac.resume();
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return ac;
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}
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// iOS silences Web Audio through the ringer switch unless the page claims a
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// playback session. Trade-off: it also interrupts whatever else is playing,
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// so it's only claimed the first time the clock actually makes a sound.
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var claimedSession = false;
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function claimAudioSession(){
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if(claimedSession) return;
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claimedSession = true;
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try{ if(navigator.audioSession) navigator.audioSession.type = "playback"; }catch(e){}
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}
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function tone(freq, at, dur, peak, type, partial){
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var c = audio(); if(!c) return;
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claimAudioSession();
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var t0 = c.currentTime + at;
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var o = c.createOscillator(), g = c.createGain();
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o.type = type || "sine";
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@@ -773,11 +788,22 @@
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/* ============ keep the screen awake ============ */
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var lock = null;
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function keepAwake(){
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if(!navigator.wakeLock) return;
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navigator.wakeLock.request("screen").then(function(l){ lock = l; }).catch(function(){});
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if(!navigator.wakeLock || lock) return;
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if(document.visibilityState !== "visible") return; // request() rejects when hidden
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navigator.wakeLock.request("screen").then(function(l){
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lock = l;
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// the OS drops the lock whenever the app goes to the background; without
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// clearing it here the stale handle blocks every later re-request
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l.addEventListener("release", function(){ lock = null; });
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}).catch(function(){});
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}
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document.addEventListener("visibilitychange", function(){
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if(document.visibilityState === "visible" && !lock) keepAwake();
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if(document.visibilityState !== "visible") return;
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keepAwake();
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// iOS interrupts the audio context on backgrounding; nudge it back so the
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// flag still sounds even if nobody has tapped since returning
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// (old webkitAudioContext.resume() returns undefined, so don't chain on it)
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if(ac && ac.state === "suspended"){ try{ ac.resume(); }catch(e){} }
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});
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keepAwake();
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+1
-1
@@ -1,5 +1,5 @@
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/* Cache-first: once installed the clock never touches the network again. */
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const CACHE = "bgclock-v2";
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const CACHE = "bgclock-v3";
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const FILES = [
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"./",
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"./index.html",
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