Save the match every second instead of waiting to be told
A force-quit deep into a turn came back at the clock's last-turn-switch value, losing the whole interrupted turn. The tell was the delay counter returning at a full 12: the newest saved state was the one tap() writes, and tap() sets turnAt and calls saveGame() in the same breath, so it carries held ~ 0. Restoring it reproduces the moment of the turn switch exactly. The two triggers meant to save at quit time — visibilitychange and pagehide — do not fire in Android's WebView. MainActivity's onPause() forwards to web.onPause() under a comment claiming that is what makes visibilitychange fire. It isn't: document visibility follows the WebView's view and window visibility, not that call. The forwarding is still right for stopping timers and audio, but the saved match should never have depended on it. This is not new. It has almost certainly been broken since 1.0, and the release check could not catch it, because for the first 12 seconds of a turn the delay absorbs everything and render() never touches st.reserve. A clock that has lost its place is indistinguishable from one that is correctly sitting still, so every force-quit test that quit soon after a turn change passed. RELEASING.md now says to let the turn run 40 seconds first, which is the only version of that check worth running. So the page stops waiting to be told. A timer writes the match once a second while a clock is running — a timer rather than a hook in loop(), because requestAnimationFrame stops when the page is hidden, which is exactly when this matters. blur joins the listeners too: a different signal, and one that does fire when the task switcher opens. At most a second can now be lost, which is well inside the delay nobody is charged for anyway. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -121,8 +121,15 @@ public class MainActivity extends Activity {
|
||||
}
|
||||
}
|
||||
|
||||
// forwarded so the page's visibilitychange fires — that is what calls
|
||||
// saveGame() and nudges the audio context back after backgrounding
|
||||
// Forwarded so the WebView stops its timers, animations and audio while the
|
||||
// app is in the background, and picks them up again on return.
|
||||
//
|
||||
// This does NOT drive the page's visibilitychange — an earlier comment here
|
||||
// claimed it did, and the saved match quietly depended on that being true.
|
||||
// Document visibility follows the WebView's view and window visibility, not
|
||||
// this call, so the page can be killed without ever hearing about it. The
|
||||
// page no longer relies on being told: it writes the match to localStorage
|
||||
// once a second while a clock is running.
|
||||
@Override
|
||||
protected void onPause() {
|
||||
super.onPause();
|
||||
|
||||
Reference in New Issue
Block a user