Put the settings out of reach once a match is under way
Every control in the settings sheet calls resetClocks(), so opening it mid-match could throw away two live clocks. The gear now only appears on an untouched match: before the first tap, or after a two-tap reset. "Untouched" is derived rather than tracked — phase, turn, moves, score and both reserves matching matchTime() — so it cannot fall out of sync the way a stored flag could. The phase alone would be wrong: a score change runs newGame(), which returns to IDLE waiting for the next game's first tap while the match is still very much on. The reserve check also catches a clock corrected through the score sheet. The button uses visibility rather than [hidden], so its slot stays put and the rest of the bar doesn't jump the instant the clock starts; verified pixel-for-pixel that reset, play/pause, score and sound do not move. visibility:hidden also drops it from the tab order and the accessibility tree. The rule is enforced in the click handler as well, because a programmatic click still reaches a visibility:hidden button — CSS is the affordance, the guard is the rule. The trade, deliberately: a mistake in the time or delay now costs a reset and a restarted match. Correcting a clock mid-match is the score sheet's job. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -60,6 +60,13 @@ except installation and the service worker.
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it paused — everything in there resets the clocks anyway — while the score
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sheet picks the turn back up when you close it, so glancing at the score
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doesn't cost you a tap on play.
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- **Settings are only reachable before a match starts.** Every control in that
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sheet resets both clocks, so the gear disappears the moment the first tap
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starts the clock and comes back after a reset. Its space in the bar is kept
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empty, so nothing else shifts. That means a mistake in the time or delay can
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only be fixed by resetting and starting the match again — deliberately, since
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the alternative is wiping two live clocks by accident. Correcting a clock
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mid-match is what the score sheet is for.
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Backgammon clocks pause between games, and after a cocked die the delay is
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normally restarted — use pause and reset for those.
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