Add the Android app: a WebView around public_html
A single Activity holding one WebView, in Java rather than Kotlin — for ~120 lines of setup Kotlin would only add its Gradle plugin, its stdlib in the APK and a third version to keep aligned with Gradle and AGP. One dependency: androidx.webkit 1.16.0. The assets are served from https://appassets.androidplatform.net through WebViewAssetLoader rather than file://. That is the part that matters: an https origin is a secure context, and localStorage — which holds every setting and the match in progress — is blocked on file://, so a saved game would silently vanish. Confirmed on device: force-quit mid-match and everything comes back. public_html stays the only copy of the web app. A task syncs it into the assets at build time, so the browser version and the app version cannot drift; the APK's index.html hashes identical to the working tree. sw.js is left out on purpose — it is cache-first, and a service-worker cache outlives an app upgrade, so it would serve a stale index.html with no way to clear it. The APK is the cache now. Three web APIs don't exist in a WebView, so the Activity supplies them: FLAG_KEEP_SCREEN_ON for navigator.wakeLock, native immersive mode for requestFullscreen(), and LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES so the panels' env(safe-area-inset-*) has something to report. textZoom is pinned to 100: the layout is built on clamp() and vw, and a large system font would scale the text inside it. The manifest declares no permissions whatsoever. Wiring note: AGP 9 refuses a Provider in sourceSets.assets.srcDir, since it can't tell generated from static directories. The sync is a task with a DirectoryProperty output, attached via androidComponents.onVariants, which is the supported path and carries the task dependency. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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import javax.inject.Inject
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plugins {
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id("com.android.application")
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}
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android {
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namespace = "nl.hansdezwart.bgclock"
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compileSdk = 36
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buildToolsVersion = "36.0.0"
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defaultConfig {
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applicationId = "nl.hansdezwart.bgclock"
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minSdk = 26
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targetSdk = 36
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versionCode = 1
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versionName = "1.0"
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}
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_17
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targetCompatibility = JavaVersion.VERSION_17
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}
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buildTypes {
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release {
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isMinifyEnabled = false
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}
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}
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}
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/**
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* The web app is not copied into the repo — it is read out of public_html at
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* build time, so the browser version and the app version cannot drift.
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*
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* sw.js is left behind on purpose: it is cache-first, and a service-worker cache
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* outlives an app upgrade, so it would go on serving the old index.html with no
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* way to clear it. Without the file the registration fails into its own .catch,
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* and the APK is the cache instead.
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*/
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abstract class SyncWebAssets : DefaultTask() {
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@get:InputDirectory
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@get:PathSensitive(PathSensitivity.RELATIVE)
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abstract val source: DirectoryProperty
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@get:OutputDirectory
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abstract val outputDir: DirectoryProperty
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@get:Inject
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abstract val fs: FileSystemOperations
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@TaskAction
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fun run() {
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fs.sync {
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from(source) { exclude("sw.js") }
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into(outputDir)
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}
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}
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}
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val webAssets = tasks.register<SyncWebAssets>("syncWebAssets") {
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source.fileValue(rootProject.file("../public_html"))
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}
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// the Variant API, not sourceSets.assets.srcDir: AGP 9 refuses a Provider there
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// because it can't tell generated from static, and this way the task dependency
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// is carried automatically
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androidComponents {
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onVariants { variant ->
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variant.sources.assets?.addGeneratedSourceDirectory(webAssets, SyncWebAssets::outputDir)
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}
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}
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dependencies {
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// the only dependency: WebViewAssetLoader, which serves the assets over a
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// real https origin so they count as a secure context
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implementation("androidx.webkit:webkit:1.16.0")
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!-- This app declares no permissions at all, deliberately. The clock lives
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entirely inside the APK and never makes a request, so it needs no INTERNET;
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there are no haptics, so it needs no VIBRATE. Keep it that way: the empty
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permission list is worth more than any feature that would spend it. -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<application
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android:allowBackup="true"
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android:icon="@mipmap/ic_launcher"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:label="@string/app_name"
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android:supportsRtl="true"
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android:theme="@style/Theme.BgClock">
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<activity
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android:name=".MainActivity"
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android:exported="true"
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android:launchMode="singleTask"
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android:screenOrientation="portrait"
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android:resizeableActivity="false"
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android:windowSoftInputMode="stateAlwaysHidden"
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android:configChanges="orientation|screenSize|screenLayout|smallestScreenSize|keyboardHidden|uiMode|density|fontScale|navigation|touchscreen">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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package nl.hansdezwart.bgclock;
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import android.annotation.SuppressLint;
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import android.app.Activity;
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import android.os.Build;
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import android.os.Bundle;
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import android.view.View;
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import android.view.WindowInsets;
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import android.view.WindowInsetsController;
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import android.view.WindowManager;
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import android.webkit.WebResourceRequest;
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import android.webkit.WebResourceResponse;
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import android.webkit.WebSettings;
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import android.webkit.WebView;
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import android.webkit.WebViewClient;
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import androidx.webkit.WebViewAssetLoader;
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/**
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* The whole app: one WebView holding the clock from public_html.
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*
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* The assets are served over https://appassets.androidplatform.net rather than
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* file:// because that is a secure context — localStorage, which holds every
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* setting and the match in progress, is blocked on file:// and the saved game
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* would silently vanish.
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*/
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public class MainActivity extends Activity {
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private static final String ORIGIN = "https://appassets.androidplatform.net";
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private static final int INK = 0xFF332E2B; // --bar, so there is no white flash
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private WebView web;
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@SuppressLint("SetJavaScriptEnabled")
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@Override
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protected void onCreate(Bundle savedState) {
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super.onCreate(savedState);
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// in a browser the page holds a screen wake lock; navigator.wakeLock
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// does not exist in a WebView, so the window keeps the screen on. The
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// page requests it unconditionally at boot, so always-on is parity.
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getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
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// draw behind the cutout, so the CSS env(safe-area-inset-*) the panels
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// already use has something to report
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
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getWindow().getAttributes().layoutInDisplayCutoutMode =
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WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
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}
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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getWindow().setDecorFitsSystemWindows(false);
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}
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final WebViewAssetLoader loader = new WebViewAssetLoader.Builder()
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.addPathHandler("/assets/", new WebViewAssetLoader.AssetsPathHandler(this))
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.build();
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web = new WebView(this);
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web.setBackgroundColor(INK);
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web.setOverScrollMode(View.OVER_SCROLL_NEVER); // no rubber-band glow on a fixed page
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web.setVerticalScrollBarEnabled(false);
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web.setHorizontalScrollBarEnabled(false);
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WebSettings s = web.getSettings();
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s.setJavaScriptEnabled(true);
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s.setDomStorageEnabled(true); // localStorage: settings and the live match
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s.setMediaPlaybackRequiresUserGesture(false); // the Web Audio tick after a resume
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s.setSupportZoom(false);
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s.setBuiltInZoomControls(false);
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// the layout is built on clamp() and vw; a large system font setting
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// would scale the text inside it and break the two big readouts
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s.setTextZoom(100);
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web.setWebViewClient(new WebViewClient() {
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@Override
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public WebResourceResponse shouldInterceptRequest(WebView view, WebResourceRequest request) {
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return loader.shouldInterceptRequest(request.getUrl());
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}
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@Override
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public boolean shouldOverrideUrlLoading(WebView view, WebResourceRequest request) {
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// the clock has no outbound links and no network permission;
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// refuse anything that isn't our own assets, whatever happens
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return !request.getUrl().toString().startsWith(ORIGIN);
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}
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});
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setContentView(web);
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web.loadUrl(ORIGIN + "/assets/index.html");
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}
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@Override
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public void onWindowFocusChanged(boolean hasFocus) {
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super.onWindowFocusChanged(hasFocus);
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if (hasFocus) hideSystemBars();
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}
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/** The page calls requestFullscreen(), which a WebView ignores. This is that. */
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private void hideSystemBars() {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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WindowInsetsController c = getWindow().getInsetsController();
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if (c != null) {
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c.hide(WindowInsets.Type.systemBars());
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c.setSystemBarsBehavior(
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WindowInsetsController.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE);
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}
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} else {
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getWindow().getDecorView().setSystemUiVisibility(
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View.SYSTEM_UI_FLAG_LAYOUT_STABLE
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| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
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| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
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| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
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| View.SYSTEM_UI_FLAG_FULLSCREEN
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| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
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}
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}
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// forwarded so the page's visibilitychange fires — that is what calls
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// saveGame() and nudges the audio context back after backgrounding
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@Override
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protected void onPause() {
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super.onPause();
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if (web != null) web.onPause();
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}
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@Override
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protected void onResume() {
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super.onResume();
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if (web != null) web.onResume();
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}
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@Override
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protected void onDestroy() {
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if (web != null) {
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setContentView(new View(this)); // detach before destroying
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web.destroy();
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web = null;
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}
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super.onDestroy();
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Generated from public_html/icon-maskable-512.png. That icon is drawn for the
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web maskable safe zone (the middle 80%); an adaptive icon only guarantees the
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middle 66.7%. Scaling the art to 360 on a 432 canvas (0.667/0.80) lands its
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safe circle exactly on Android's, so no mask shape can clip it. -->
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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
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<background android:drawable="@color/ink" />
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<foreground android:drawable="@mipmap/ic_launcher_foreground" />
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<monochrome android:drawable="@mipmap/ic_launcher_foreground" />
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</adaptive-icon>
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<?xml version="1.0" encoding="utf-8"?>
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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
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<background android:drawable="@color/ink" />
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<foreground android:drawable="@mipmap/ic_launcher_foreground" />
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<monochrome android:drawable="@mipmap/ic_launcher_foreground" />
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</adaptive-icon>
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Binary file not shown.
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After Width: | Height: | Size: 2.7 KiB |
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- the CSS var named bar in index.html: the control bar, and the colour
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behind the launcher icon -->
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<color name="ink">#332E2B</color>
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</resources>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- matches short_name in manifest.webmanifest -->
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<string name="app_name">BG Clock</string>
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</resources>
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- the platform Material theme, so the app needs no appcompat -->
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<style name="Theme.BgClock" parent="@android:style/Theme.Material.NoActionBar">
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<!-- the window is this colour before the WebView paints, so the launch
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never flashes white -->
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<item name="android:windowBackground">@color/ink</item>
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<item name="android:statusBarColor">@android:color/transparent</item>
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<item name="android:navigationBarColor">@android:color/transparent</item>
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</style>
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</resources>
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