Hans's edits to the F-Droid listing text
Tightens the summary and cuts the description back: the Backgammon Galaxy reference and the "How it works" list are gone, leaving the one line about tapping your own half. His wording, his call on what a listing needs to say. Line endings checked across all four files: LF throughout, no CRLF, no BOM, trailing newline on each. Summary is 66 of the 80 characters allowed, description 1552 of 4000. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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A backgammon clock for two players sharing one phone between them. Reserve time
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A backgammon clock for two players sharing one phone between them. Reserve time plus a fixed number of free seconds each turn that never carry over. Defaults to 3:00 with a 12 second delay.
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plus a fixed number of free seconds each turn that never carry over — the
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Backgammon Galaxy control. Defaults to 3:00 with a 12 second delay.
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It asks for no permissions at all. There is no network access, no analytics, no
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It asks for no permissions at all. There is no network access, no analytics, no accounts, no ads, and nothing to configure before you can play. The whole clock is a single HTML file inside the app.
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accounts, no ads, and nothing to configure before you can play. The whole clock
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is a single HTML file inside the app.
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<b>The delay is the point.</b> Most clocks give you the free seconds silently.
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Tap your own half to end your turn and start your opponent's clock.
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Here a bar drains under the big number while they run, and a quiet tick tells you
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the moment your reserve starts moving. That is the moment worth hearing across a
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board.
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<b>How it works</b>
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* Tap your own half to end your turn and start your opponent's clock.
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* The waiting player's taps are ignored, so a stray hand can't stop the clock.
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* A tap registers when you lift your finger, and only if it didn't move — so
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swiping up to leave the app never costs anyone their turn.
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* Your clock runs until you lift, and holding past zero flags you.
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<b>Matches</b>
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<b>Matches</b>
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Set the match length to any odd number of points up to 29. The time you set is
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Set the match length to any odd number of points up to 29. The time you set is per point, so a 5-point match at 2:00 a point puts 10:00 on each clock. Each half of the screen reads the score from that player's own side of the board, so both players see their own score on the top line.
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per point, so a 5-point match at 2:00 a point puts 10:00 on each clock. Each half
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of the screen reads the score from that player's own side of the board, so both
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players see their own score on the top line.
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At one point there is no match to keep score of, and the score lines disappear
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At one point there is no match to keep score of, and the score lines disappear entirely — you get a plain single-game clock with a move count.
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entirely — you get a plain single-game clock with a move count.
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<b>It survives being closed</b>
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<b>It survives being closed</b>
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Settings and the match in progress are kept on the device: the score, both
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Settings and the match in progress are kept on the device: the score, both clocks, the move counts, whose turn it is and how much delay was left. Force-quit it mid-match and it all comes back. The one thing it can't restore is time that passed while the app was closed, so it returns paused rather than charging anyone for the gap — a crash shouldn't decide a game.
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clocks, the move counts, whose turn it is and how much delay was left. Force-quit
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it mid-match and it all comes back. The one thing it can't restore is time that
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passed while the app was closed, so it returns paused rather than charging anyone
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for the gap — a crash shouldn't decide a game.
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Pause freezes mid-turn and resumes exactly where it stopped, delay included.
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Pause freezes mid-turn and resumes exactly where it stopped, delay included. Reset takes two taps, so one stray thumb can't wipe a live match.
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Reset takes two taps, so one stray thumb can't wipe a live match.
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Five colour schemes, three sounds generated on the fly, and the screen stays
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Five colour schemes, three sounds generated on the fly, and the screen stays awake while you play.
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awake while you play.
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Two-player match clock with a simple delay you can actually see.
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A flexible two-player backgammon match clock with a visible delay.
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