A test user found the reset button, tapped it once and gave up. That is what
the old feedback invited: a first tap brightened the icon and started a ring
draining over 2s, and a draining ring reads as "wait" or "loading", not "press
me again". The one thing that would have said otherwise — a word — is not
available here, because the bar is shared by two players sitting opposite each
other and every word in this app lives inside a panel that rotates to face one
of them.
"Tap this twice" has no wordless vocabulary. "Keep holding" has a very
well-worn one, so reset is now a 975ms hold: a dim track ring appears whole the
moment the finger lands, a bright arc fills over it from 12 o'clock, and
letting go early makes the arc retreat. The retreat is the instruction. A stray
hold is also far less likely than two stray taps inside 2s, so the live game
this was guarding is guarded better than before.
Three things that look incidental and are not:
- Hiding the ring is an opacity that waits out the retreat, not display:none,
which cut the retreat off at the instant of release — invisible, and it was
the whole point. The fade has a real duration because a 0s transition with a
delay may be treated as no transition at all, taking the delay with it.
- width:auto on the ring: .btn svg sets a width for the bar icons, and
inheriting it against the ring's new height draws an ellipse.
- The ring's transition is exempted from the blanket prefers-reduced-motion
rule. Collapsing it would fill the ring the instant you touched the button
and claim the reset was done 975ms before it was. It reports state.
Keyboard, switch and assistive activation cannot hold, and hold-only would have
left those users unable to reset at all, one release after an accessibility
pass. Clicks arriving with detail 0 — no pointer behind them — keep the old
two-presses-within-2s and the draining ring.
Success now sounds: the flag's falling triad, rising instead. Deliberately not
another rising fifth, which sndSwap owns and plays on every handover.
Also corrects a claim in RELEASING.md: the screenshots reproduce near-exactly,
not exactly. Two runs of identical code differ by a 4x13 pixel sliver where the
delay bar's fill edge lands mid-pixel, so a non-empty git diff after re-running
proves nothing on its own.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
F-Droid's reviewer measured the score and move lines at 2.1:1 against the
4.5:1 normal text needs. Raising them past 14pt bold puts them under the 3:1
large-text bar instead, which is the only way ink still readable as "muted"
can be conformant on a mid-tone accent: reaching 4.5:1 at the old size would
have taken near-black labels on plum and slate, out-shouting the clock digits
above them. Hence the 19px floor, with a comment saying so — lowering it
breaks the contrast claim silently.
Measuring turned up a second failure nobody had flagged: the active player's
clock digits are white on the accent, and brass sat at 2.46:1 against the same
3:1 bar. Sage and brass are darkened just far enough to clear it, scaled in
linear light so only lightness moves. Slate, teal and plum already passed and
are untouched. Darkening further was tempting and wrong — it would have taken
the headroom the muted labels need.
--accent-mute was doing double duty as the delay bar's background, where it
only ever agreed with the bar by accident. Splitting off --track keeps the bar
pixel-identical: 234px wide, fill and unfilled segments unchanged.
The delay number is right-aligned in a box exactly two digits wide. The bar and
the number together now sit within a pixel of the panel's centre rather than
10px left of it, and the digit that changes every second stays put instead of
sliding when the count drops out of double figures; the gap absorbs it.
The settings sheet's Done button and preset chips are still white on accent at
15px, which needs 4.5:1 and gets 3.2:1. Known, and left alone: fixing them
means 19px floors and visibly taller buttons.
Screenshots come from tools/screenshots.py now instead of being made by hand.
It seeds localStorage and lets the app render its own saved state, so scenes
are reproducible. The traps are in its docstring and RELEASING.md — including
one that cost an afternoon today: snap-confined Chromium cannot write into any
hidden directory, and says only "Permission denied".
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>