Three buttons left 84.7px each at a 320px viewport against 81.2px of intrinsic content, so the horizontal padding drops to 6px and the label is nowrap — about 11px of slack instead of 3.5px. paintPresets() needed no change: it reads .preset from the DOM and matches on both base and delay, which the new preset makes load-bearing since two now share a delay and two share a base. Stepping the delay down from 3m / 15s correctly lights 3m / 12s rather than staying dark. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
798 lines
27 KiB
HTML
798 lines
27 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover, user-scalable=no">
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<title>Backgammon Clock</title>
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<meta name="theme-color" content="#332e2b">
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<meta name="mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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<link rel="manifest" href="manifest.webmanifest">
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<link rel="icon" href="icon-192.png">
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<link rel="apple-touch-icon" href="icon-192.png">
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<style>
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:root{
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--accent:#7E9A79;
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--accent-ink:#FFFFFF;
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--accent-mute:rgba(0,0,0,.34);
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--idle:#9A9A9A;
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--idle-ink:#2E2E2E;
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--idle-mute:rgba(0,0,0,.36);
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--bar:#332E2B;
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--icon:#8E8880;
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--icon-hot:#DFD9D1;
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--flag:#A6564E;
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--sheet:#232120;
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--sheet-line:rgba(255,255,255,.09);
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--sheet-ink:#EDE9E4;
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--sheet-dim:#A29A92;
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--ui:-apple-system,BlinkMacSystemFont,"Segoe UI",Roboto,"Helvetica Neue",Arial,sans-serif;
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}
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*{box-sizing:border-box;margin:0;padding:0}
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html,body{height:100%;overflow:hidden;background:var(--bar)}
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body{
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font-family:var(--ui);
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font-variant-numeric:tabular-nums;
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font-feature-settings:"tnum" 1;
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-webkit-tap-highlight-color:transparent;
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-webkit-user-select:none;user-select:none;
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overscroll-behavior:none;
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touch-action:manipulation;
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}
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/* ---------- frame ---------- */
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.app{
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height:100dvh;height:100vh;
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display:grid;
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grid-template-rows:1fr auto 1fr;
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}
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/* ---------- player panels ---------- */
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.panel{
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position:relative;
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background:var(--idle);
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color:var(--idle-ink);
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overflow:hidden;
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transition:background-color .18s ease;
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}
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.panel[data-state="active"]{background:var(--accent);color:var(--accent-ink)}
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.panel[data-state="flagged"]{background:var(--flag);color:#fff}
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.inner{
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position:absolute;inset:0;
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display:flex;flex-direction:column;
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padding:max(14px,env(safe-area-inset-top)) 20px 14px;
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}
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.panel--top .inner{transform:rotate(180deg)}
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.panel--top .inner{padding:14px 20px max(14px,env(safe-area-inset-top))}
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.panel--bottom .inner{padding:14px 20px max(14px,env(safe-area-inset-bottom))}
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.moves{
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align-self:flex-end;
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font-size:clamp(13px,3.7vw,20px);
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font-weight:700;
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letter-spacing:.01em;
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color:var(--idle-mute);
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order:-1;
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}
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.panel[data-state="active"] .moves,
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.panel[data-state="flagged"] .moves{color:var(--accent-mute)}
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.panel[data-state="flagged"] .moves{color:rgba(255,255,255,.55)}
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.stack{
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flex:1;
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display:flex;flex-direction:column;
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align-items:center;justify-content:center;
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padding-bottom:16%;
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gap:clamp(10px,2.4vw,18px);
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}
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.time{
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font-size:clamp(58px,24vw,190px);
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line-height:.9;
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font-weight:700;
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letter-spacing:-.02em;
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}
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/* ---------- the delay readout (the bit chess.com doesn't have) ---------- */
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.delay{
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display:flex;align-items:center;
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gap:clamp(8px,2.2vw,14px);
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opacity:0;
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transition:opacity .16s ease;
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}
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.delay.on{opacity:1}
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.track{
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width:clamp(72px,20vw,140px);
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height:clamp(4px,1.1vw,7px);
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border-radius:99px;
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background:var(--accent-mute);
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opacity:.45;
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overflow:hidden;
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}
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.fill{
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display:block;height:100%;width:100%;
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border-radius:99px;
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background:var(--accent-ink);
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transform-origin:left center;
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}
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.dnum{
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font-size:clamp(15px,4.4vw,26px);
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font-weight:700;
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min-width:1.6em;
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}
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/* ---------- control bar ---------- */
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.bar{
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background:var(--bar);
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height:clamp(58px,8.2vh,86px);
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display:flex;align-items:center;
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padding:0 clamp(12px,4vw,28px);
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}
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.bar .gap{flex:1.5}
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.btn{
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flex:1;
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height:100%;
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display:grid;place-items:center;
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background:none;border:0;
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color:var(--icon);
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cursor:pointer;
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}
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.btn:active{color:var(--icon-hot)}
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.btn[aria-pressed="false"]{color:#5E5954}
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.btn svg{width:clamp(23px,6.4vw,32px);height:auto;display:block}
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.btn svg[hidden]{display:none}
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.btn:focus-visible{outline:2px solid var(--icon-hot);outline-offset:-6px;border-radius:8px}
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/* reset armed for a second tap — the ring unwinds over the same 2s as the timeout */
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#reset{position:relative}
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#reset.armed{color:var(--icon-hot)}
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#reset .ring{
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position:absolute;
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top:50%;left:50%;
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width:clamp(36px,9.6vw,48px);height:clamp(36px,9.6vw,48px);
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transform:translate(-50%,-50%) rotate(-90deg); /* start the arc at 12 o'clock */
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display:none;
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pointer-events:none;
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}
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#reset.armed .ring{display:block}
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#reset .ring circle{
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fill:none;
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stroke:currentColor; /* the same flash the buttons use */
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stroke-width:2.6;
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stroke-linecap:round;
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stroke-dasharray:113.1; /* 2πr, r=18 */
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animation:unwind 2s linear forwards;
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}
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@keyframes unwind{
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from{stroke-dashoffset:0}
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to{stroke-dashoffset:113.1}
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}
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/* ---------- settings sheet ---------- */
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.scrim{
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position:fixed;inset:0;
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background:rgba(0,0,0,.55);
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opacity:0;pointer-events:none;
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transition:opacity .2s ease;
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z-index:10;
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}
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.scrim.on{opacity:1;pointer-events:auto}
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.sheet{
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position:fixed;left:0;right:0;bottom:0;
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z-index:11;
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background:var(--sheet);
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color:var(--sheet-ink);
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border-radius:20px 20px 0 0;
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padding:8px 22px max(22px,env(safe-area-inset-bottom));
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transform:translateY(101%);
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transition:transform .26s cubic-bezier(.32,.72,0,1);
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max-height:88dvh;overflow-y:auto;
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box-shadow:0 -18px 50px rgba(0,0,0,.45);
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}
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.sheet.on{transform:translateY(0)}
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.grab{width:38px;height:4px;border-radius:99px;background:#4A4644;margin:6px auto 18px}
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.row{
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display:flex;align-items:center;justify-content:space-between;
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gap:16px;
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padding:16px 0;
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border-top:1px solid var(--sheet-line);
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}
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.row:first-of-type{border-top:0}
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.row h2{font-size:15px;font-weight:600;letter-spacing:.01em}
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.row p{font-size:12.5px;color:var(--sheet-dim);margin-top:3px;line-height:1.35}
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.row--presets{gap:11px}
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.preset{
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flex:1;
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padding:13px 6px;
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border-radius:11px;border:1px solid var(--sheet-line);
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background:#2C2A28;color:var(--sheet-ink);
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font-family:var(--ui);font-size:15px;font-weight:700;
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letter-spacing:.01em;white-space:nowrap;
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cursor:pointer;
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transition:background-color .16s ease,color .16s ease;
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}
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.preset:active{background:#3A3735}
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.preset[aria-pressed="true"]{
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background:var(--accent);color:var(--accent-ink);
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border-color:transparent;
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}
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.stepper{display:flex;align-items:center;gap:2px}
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.step{
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width:38px;height:38px;flex:none;
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border-radius:11px;border:1px solid var(--sheet-line);
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background:#2C2A28;color:var(--sheet-ink);
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font-size:19px;font-weight:600;line-height:1;
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cursor:pointer;
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}
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.step:active{background:#3A3735}
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.val{
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min-width:66px;text-align:center;
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font-size:19px;font-weight:700;
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}
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.unit{font-size:11px;color:var(--sheet-dim);display:block;font-weight:600;letter-spacing:.06em;text-transform:uppercase;margin-top:2px}
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.swatches{display:flex;gap:11px}
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.sw{
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width:36px;height:36px;border-radius:50%;
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border:2px solid transparent;
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box-shadow:inset 0 0 0 2px var(--sheet);
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cursor:pointer;padding:0;
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}
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.sw[aria-checked="true"]{border-color:var(--sheet-ink)}
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.toggle{
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width:52px;height:31px;flex:none;
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border-radius:99px;border:0;
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background:#4A4644;
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position:relative;cursor:pointer;
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transition:background-color .18s ease;
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}
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.toggle[aria-checked="true"]{background:var(--accent)}
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.toggle::after{
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content:"";position:absolute;top:3px;left:3px;
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width:25px;height:25px;border-radius:50%;
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background:#fff;
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transition:transform .18s cubic-bezier(.32,.72,0,1);
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}
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.toggle[aria-checked="true"]::after{transform:translateX(21px)}
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.done{
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width:100%;margin-top:20px;
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padding:15px;border:0;border-radius:13px;
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background:var(--accent);color:var(--accent-ink);
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font-family:var(--ui);font-size:15.5px;font-weight:700;
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cursor:pointer;
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}
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.hint{
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font-size:12px;color:var(--sheet-dim);
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text-align:center;margin-top:13px;line-height:1.45;
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}
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@media (prefers-reduced-motion:reduce){
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*{transition-duration:.01ms!important}
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}
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</style>
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</head>
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<body>
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<div class="app">
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<section class="panel panel--top" data-side="0" data-state="idle">
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<div class="inner">
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<div class="moves">Moves: <span data-moves>0</span></div>
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<div class="stack">
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<div class="time" data-time>3:00</div>
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<div class="delay" data-delay>
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<span class="track"><i class="fill" data-fill></i></span>
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<span class="dnum" data-dnum>15</span>
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</div>
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</div>
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</div>
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</section>
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<div class="bar">
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<button class="btn" id="reset" aria-label="Reset clock">
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<svg class="ring" viewBox="0 0 40 40" aria-hidden="true"><circle cx="20" cy="20" r="18"/></svg>
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.2" stroke-linecap="round" stroke-linejoin="round">
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<path d="M20 6v6h-6"/><path d="M20 12a8 8 0 1 0-2.3 5.3"/>
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</svg>
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</button>
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<button class="btn" id="playpause" aria-label="Pause clock">
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<svg viewBox="0 0 24 24" fill="currentColor" data-icon="pause">
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<rect x="6" y="4.5" width="4.4" height="15" rx="1.4"/><rect x="13.6" y="4.5" width="4.4" height="15" rx="1.4"/>
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</svg>
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<svg viewBox="0 0 24 24" fill="currentColor" data-icon="play" hidden>
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<path d="M7.5 4.7a1 1 0 0 1 1.53-.85l9 6.3a1 1 0 0 1 0 1.7l-9 6.3A1 1 0 0 1 7.5 17.3z"/>
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</svg>
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</button>
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<span class="gap"></span>
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<button class="btn" id="settings" aria-label="Settings">
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<svg viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2.1" stroke-linecap="round" stroke-linejoin="round">
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<circle cx="12" cy="12" r="3.3"/>
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<path d="M19.6 15a1.7 1.7 0 0 0 .34 1.87l.06.06a2 2 0 1 1-2.83 2.83l-.06-.06a1.7 1.7 0 0 0-1.87-.34 1.7 1.7 0 0 0-1.03 1.56V21a2 2 0 1 1-4 0v-.1A1.7 1.7 0 0 0 9.1 19.3a1.7 1.7 0 0 0-1.87.34l-.06.06a2 2 0 1 1-2.83-2.83l.06-.06A1.7 1.7 0 0 0 4.7 15a1.7 1.7 0 0 0-1.56-1.03H3a2 2 0 1 1 0-4h.1A1.7 1.7 0 0 0 4.7 9.1a1.7 1.7 0 0 0-.34-1.87l-.06-.06a2 2 0 1 1 2.83-2.83l.06.06A1.7 1.7 0 0 0 9 4.7h.08A1.7 1.7 0 0 0 10.1 3.14V3a2 2 0 1 1 4 0v.1a1.7 1.7 0 0 0 1.03 1.56 1.7 1.7 0 0 0 1.87-.34l.06-.06a2 2 0 1 1 2.83 2.83l-.06.06A1.7 1.7 0 0 0 19.3 9v.08a1.7 1.7 0 0 0 1.56 1.03H21a2 2 0 1 1 0 4h-.1a1.7 1.7 0 0 0-1.56 1.03z"/>
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</svg>
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</button>
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<button class="btn" id="sound" aria-label="Sound" aria-pressed="true">
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<svg viewBox="0 0 24 24" fill="currentColor" data-icon="on">
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<path d="M4 9.2h3.3L12 5.1a.9.9 0 0 1 1.5.7v12.4a.9.9 0 0 1-1.5.7L7.3 14.8H4a.9.9 0 0 1-.9-.9v-3.8a.9.9 0 0 1 .9-.9z"/>
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<path d="M16.4 8.6a.95.95 0 0 1 1.34.06 5.1 5.1 0 0 1 0 6.68.95.95 0 1 1-1.4-1.28 3.2 3.2 0 0 0 0-4.12.95.95 0 0 1 .06-1.34z"/>
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<path d="M19.1 5.6a.95.95 0 0 1 1.34.05 9.2 9.2 0 0 1 0 12.7.95.95 0 1 1-1.39-1.3 7.3 7.3 0 0 0 0-10.1.95.95 0 0 1 .05-1.35z"/>
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</svg>
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<svg viewBox="0 0 24 24" fill="currentColor" data-icon="off" hidden>
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<path d="M4 9.2h3.3L12 5.1a.9.9 0 0 1 1.5.7v12.4a.9.9 0 0 1-1.5.7L7.3 14.8H4a.9.9 0 0 1-.9-.9v-3.8a.9.9 0 0 1 .9-.9z"/>
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<path d="M16.5 9.3a1 1 0 0 1 1.42 0L19.6 11l1.68-1.7a1 1 0 1 1 1.42 1.42L21 12.4l1.7 1.7a1 1 0 0 1-1.42 1.42L19.6 13.8l-1.68 1.7a1 1 0 0 1-1.42-1.42l1.7-1.68-1.7-1.68a1 1 0 0 1 0-1.42z"/>
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</svg>
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</button>
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</div>
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<section class="panel panel--bottom" data-side="1" data-state="idle">
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<div class="inner">
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<div class="moves">Moves: <span data-moves>0</span></div>
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<div class="stack">
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<div class="time" data-time>3:00</div>
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<div class="delay" data-delay>
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<span class="track"><i class="fill" data-fill></i></span>
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<span class="dnum" data-dnum>15</span>
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</div>
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</div>
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</div>
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</section>
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</div>
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<div class="scrim" id="scrim"></div>
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<div class="sheet" id="sheet" role="dialog" aria-modal="true" aria-label="Settings">
|
||
<div class="grab"></div>
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||
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<div class="row row--presets">
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<button class="preset" data-base="120000" data-preset-delay="12000" aria-pressed="false">2m / 12s</button>
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<button class="preset" data-base="180000" data-preset-delay="12000" aria-pressed="false">3m / 12s</button>
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||
<button class="preset" data-base="180000" data-preset-delay="15000" aria-pressed="false">3m / 15s</button>
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</div>
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<div class="row">
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<div>
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<h2>Time</h2>
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<p>Reserve time per player.</p>
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</div>
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<div class="stepper">
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<button class="step" data-time-adj="-60">–</button>
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<span class="val"><span id="v-min">3</span><span class="unit">min</span></span>
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<button class="step" data-time-adj="60">+</button>
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<button class="step" data-time-adj="-15" style="margin-left:8px">–</button>
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<span class="val"><span id="v-sec">00</span><span class="unit">sec</span></span>
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<button class="step" data-time-adj="15">+</button>
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</div>
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</div>
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<div class="row">
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<div>
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<h2>Delay</h2>
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<p>Free seconds each turn. Never carries over.</p>
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</div>
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<div class="stepper">
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<button class="step" data-delay-adj="-1">–</button>
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<span class="val"><span id="v-delay">15</span><span class="unit">sec</span></span>
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<button class="step" data-delay-adj="1">+</button>
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</div>
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</div>
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<div class="row">
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<div>
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<h2>Colour</h2>
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<p>Marks the player on turn.</p>
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</div>
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||
<div class="swatches" id="swatches" role="radiogroup" aria-label="Colour"></div>
|
||
</div>
|
||
|
||
<div class="row">
|
||
<div>
|
||
<h2>Sound</h2>
|
||
<p>Turn change, delay expiry, time out.</p>
|
||
</div>
|
||
<button class="toggle" id="t-sound" role="switch" aria-checked="true" aria-label="Sound"></button>
|
||
</div>
|
||
|
||
<button class="done" id="done">Done</button>
|
||
<p class="hint">Changing time or delay resets the clock.</p>
|
||
</div>
|
||
|
||
<script>
|
||
(function(){
|
||
"use strict";
|
||
|
||
/* ============ persistence (degrades to memory if blocked) ============ */
|
||
var store = {
|
||
get: function(k, d){ try{ var v = localStorage.getItem(k); return v === null ? d : v; }catch(e){ return d; } },
|
||
set: function(k, v){ try{ localStorage.setItem(k, v); }catch(e){} },
|
||
num: function(k, d){ var n = parseInt(store.get(k, ""), 10); return isFinite(n) ? n : d; }
|
||
};
|
||
|
||
// ask the browser not to evict us when the device is low on space
|
||
try{ if(navigator.storage && navigator.storage.persist) navigator.storage.persist(); }catch(e){}
|
||
|
||
var THEMES = [
|
||
{ id:"sage", accent:"#7E9A79", ink:"#FFFFFF" },
|
||
{ id:"brass", accent:"#C3A153", ink:"#FFFFFF" },
|
||
{ id:"slate", accent:"#6E8598", ink:"#FFFFFF" },
|
||
{ id:"teal", accent:"#5E8D87", ink:"#FFFFFF" },
|
||
{ id:"plum", accent:"#8A7396", ink:"#FFFFFF" }
|
||
];
|
||
|
||
var cfg = {
|
||
base: store.num("bg.base", 180000),
|
||
delay: store.num("bg.delay", 15000),
|
||
theme: store.get("bg.theme", "sage"),
|
||
sound: store.get("bg.sound", "1") === "1"
|
||
};
|
||
|
||
/* ============ state ============ */
|
||
var IDLE = 0, RUN = 1, PAUSE = 2, FLAG = 3;
|
||
var st = {
|
||
phase: IDLE,
|
||
active: -1,
|
||
reserve: [cfg.base, cfg.base], // reserve banked at the start of the current turn
|
||
moves: [0, 0],
|
||
turnAt: 0, // performance.now() when the turn began
|
||
held: 0, // frozen elapsed while paused
|
||
ticked: false // subtle sound already played this turn
|
||
};
|
||
|
||
/* ============ dom ============ */
|
||
var panels = [].slice.call(document.querySelectorAll(".panel"));
|
||
var el = panels.map(function(p){
|
||
return {
|
||
root: p,
|
||
time: p.querySelector("[data-time]"),
|
||
moves: p.querySelector("[data-moves]"),
|
||
delay: p.querySelector("[data-delay]"),
|
||
fill: p.querySelector("[data-fill]"),
|
||
dnum: p.querySelector("[data-dnum]")
|
||
};
|
||
});
|
||
var btnPlay = document.getElementById("playpause");
|
||
var btnSound = document.getElementById("sound");
|
||
var btnReset = document.getElementById("reset");
|
||
var sheet = document.getElementById("sheet");
|
||
var scrim = document.getElementById("scrim");
|
||
|
||
/* ============ audio (synthesised — no files, works offline) ============ */
|
||
var ac = null;
|
||
function audio(){
|
||
if(!ac){
|
||
var C = window.AudioContext || window.webkitAudioContext;
|
||
if(!C) return null;
|
||
ac = new C();
|
||
}
|
||
if(ac.state === "suspended") ac.resume();
|
||
return ac;
|
||
}
|
||
function tone(freq, at, dur, peak, type, partial){
|
||
var c = audio(); if(!c) return;
|
||
var t0 = c.currentTime + at;
|
||
var o = c.createOscillator(), g = c.createGain();
|
||
o.type = type || "sine";
|
||
o.frequency.setValueAtTime(freq, t0);
|
||
g.gain.setValueAtTime(0.0001, t0);
|
||
g.gain.exponentialRampToValueAtTime(peak, t0 + 0.012);
|
||
g.gain.exponentialRampToValueAtTime(0.0001, t0 + dur);
|
||
o.connect(g); g.connect(c.destination);
|
||
o.start(t0); o.stop(t0 + dur + 0.05);
|
||
if(partial){
|
||
var o2 = c.createOscillator(), g2 = c.createGain();
|
||
o2.type = "sine";
|
||
o2.frequency.setValueAtTime(freq * 2, t0);
|
||
g2.gain.setValueAtTime(0.0001, t0);
|
||
g2.gain.exponentialRampToValueAtTime(peak * 0.22, t0 + 0.01);
|
||
g2.gain.exponentialRampToValueAtTime(0.0001, t0 + dur * 0.5);
|
||
o2.connect(g2); g2.connect(c.destination);
|
||
o2.start(t0); o2.stop(t0 + dur);
|
||
}
|
||
}
|
||
// warm rising fifth, marimba-ish — the handover
|
||
function sndSwap(){ if(!cfg.sound) return; tone(440, 0, 0.34, 0.20, "sine", true); tone(659.25, 0.075, 0.42, 0.17, "sine", true); }
|
||
// barely-there wooden tick — delay just ran out, reserve is now moving
|
||
function sndTick(){ if(!cfg.sound) return; tone(300, 0, 0.075, 0.035, "sine", false); }
|
||
// unmistakable falling triad — flag
|
||
function sndFlag(){
|
||
if(!cfg.sound) return;
|
||
tone(880, 0.00, 0.20, 0.24, "triangle", false);
|
||
tone(659.25, 0.16, 0.20, 0.24, "triangle", false);
|
||
tone(440, 0.32, 0.55, 0.26, "triangle", true);
|
||
}
|
||
function buzz(ms){ try{ if(navigator.vibrate) navigator.vibrate(ms); }catch(e){} }
|
||
|
||
/* ============ helpers ============ */
|
||
function elapsed(){
|
||
if(st.phase === PAUSE) return st.held;
|
||
return performance.now() - st.turnAt;
|
||
}
|
||
function fmt(ms){
|
||
if(ms < 0) ms = 0;
|
||
var t = Math.ceil(ms / 100) / 10;
|
||
if(ms < 10000) return t.toFixed(1);
|
||
var s = Math.ceil(ms / 1000);
|
||
var m = Math.floor(s / 60);
|
||
s = s % 60;
|
||
return m + ":" + (s < 10 ? "0" : "") + s;
|
||
}
|
||
|
||
/* ============ render ============ */
|
||
function render(){
|
||
var e = elapsed();
|
||
for(var i = 0; i < 2; i++){
|
||
var live = (i === st.active && (st.phase === RUN || st.phase === PAUSE));
|
||
var main = st.reserve[i], dLeft = 0;
|
||
|
||
if(live){
|
||
if(e < cfg.delay){
|
||
dLeft = cfg.delay - e;
|
||
}else{
|
||
main = st.reserve[i] - (e - cfg.delay);
|
||
if(!st.ticked && st.phase === RUN){ st.ticked = true; sndTick(); }
|
||
}
|
||
}
|
||
|
||
if(live && main <= 0 && st.phase === RUN){ flag(i); return; }
|
||
|
||
el[i].time.textContent = fmt(main);
|
||
el[i].moves.textContent = st.moves[i];
|
||
|
||
var showDelay = live && cfg.delay > 0 && dLeft > 0;
|
||
el[i].delay.classList.toggle("on", showDelay);
|
||
if(showDelay){
|
||
el[i].fill.style.transform = "scaleX(" + (dLeft / cfg.delay) + ")";
|
||
el[i].dnum.textContent = Math.ceil(dLeft / 1000);
|
||
}
|
||
|
||
if(st.phase === FLAG && i === st.active) el[i].root.dataset.state = "flagged";
|
||
else el[i].root.dataset.state = (i === st.active && st.phase !== IDLE) ? "active" : "idle";
|
||
}
|
||
}
|
||
|
||
function loop(){ render(); requestAnimationFrame(loop); }
|
||
|
||
/* ============ actions ============ */
|
||
function flag(side){
|
||
st.reserve[side] = 0;
|
||
st.phase = FLAG;
|
||
paintPlay();
|
||
render();
|
||
sndFlag();
|
||
buzz([90, 70, 90]);
|
||
}
|
||
|
||
function tap(side){
|
||
if(st.phase === FLAG) return;
|
||
if(st.phase === PAUSE) return;
|
||
|
||
if(st.phase === IDLE){
|
||
st.active = 1 - side; // you tap your own side to start your opponent
|
||
st.turnAt = performance.now();
|
||
st.ticked = false;
|
||
st.phase = RUN;
|
||
paintPlay(); // the bar has to show what the clock is doing
|
||
sndSwap(); buzz(14);
|
||
return;
|
||
}
|
||
if(side !== st.active) return; // the waiting player can't stop the clock
|
||
|
||
var e = elapsed();
|
||
st.reserve[side] = Math.max(0, st.reserve[side] - Math.max(0, e - cfg.delay));
|
||
st.moves[side]++;
|
||
st.active = 1 - side;
|
||
st.turnAt = performance.now();
|
||
st.ticked = false;
|
||
sndSwap(); buzz(14);
|
||
}
|
||
|
||
function pauseNow(){
|
||
if(st.phase !== RUN) return;
|
||
st.held = elapsed();
|
||
st.phase = PAUSE;
|
||
paintPlay();
|
||
}
|
||
|
||
function togglePause(){
|
||
if(st.phase === RUN){
|
||
pauseNow();
|
||
return;
|
||
}else if(st.phase === PAUSE){
|
||
st.turnAt = performance.now() - st.held;
|
||
st.phase = RUN;
|
||
}else return;
|
||
paintPlay();
|
||
}
|
||
|
||
/* SVG elements aren't HTMLElements, so they have no .hidden property —
|
||
setting it only makes a JS expando. The attribute has to be set by hand. */
|
||
function showIcon(btn, name, on){
|
||
var svg = btn.querySelector('[data-icon="' + name + '"]');
|
||
if(on) svg.removeAttribute("hidden"); else svg.setAttribute("hidden", "");
|
||
}
|
||
|
||
function paintPlay(){
|
||
var showPlay = st.phase !== RUN;
|
||
showIcon(btnPlay, "pause", !showPlay);
|
||
showIcon(btnPlay, "play", showPlay);
|
||
btnPlay.setAttribute("aria-label", showPlay ? "Start clock" : "Pause clock");
|
||
}
|
||
|
||
function reset(){
|
||
disarm();
|
||
st.phase = IDLE; st.active = -1;
|
||
st.reserve = [cfg.base, cfg.base];
|
||
st.moves = [0, 0];
|
||
st.held = 0; st.ticked = false;
|
||
paintPlay();
|
||
render();
|
||
}
|
||
|
||
/* reset needs two taps within 2s — one stray tap can't wipe a live game */
|
||
var armT = null;
|
||
function disarm(){
|
||
if(armT){ clearTimeout(armT); armT = null; }
|
||
btnReset.classList.remove("armed");
|
||
btnReset.setAttribute("aria-label", "Reset clock");
|
||
}
|
||
function armReset(){
|
||
if(armT){ disarm(); reset(); buzz(20); return; } // second tap inside the window
|
||
btnReset.classList.remove("armed");
|
||
void btnReset.offsetWidth; // restart the drain animation
|
||
btnReset.classList.add("armed");
|
||
btnReset.setAttribute("aria-label", "Tap again to reset");
|
||
armT = setTimeout(disarm, 2000);
|
||
}
|
||
|
||
/* ============ theme ============ */
|
||
function applyTheme(){
|
||
var t = THEMES.filter(function(x){ return x.id === cfg.theme; })[0] || THEMES[0];
|
||
document.documentElement.style.setProperty("--accent", t.accent);
|
||
document.documentElement.style.setProperty("--accent-ink", t.ink);
|
||
[].forEach.call(document.querySelectorAll(".sw"), function(s){
|
||
s.setAttribute("aria-checked", s.dataset.id === cfg.theme ? "true" : "false");
|
||
});
|
||
}
|
||
|
||
/* ============ settings ui ============ */
|
||
var swWrap = document.getElementById("swatches");
|
||
THEMES.forEach(function(t){
|
||
var b = document.createElement("button");
|
||
b.className = "sw";
|
||
b.dataset.id = t.id;
|
||
b.style.background = t.accent;
|
||
b.setAttribute("role", "radio");
|
||
b.setAttribute("aria-label", t.id);
|
||
b.setAttribute("aria-checked", "false");
|
||
b.addEventListener("click", function(){
|
||
cfg.theme = t.id; store.set("bg.theme", t.id); applyTheme();
|
||
});
|
||
swWrap.appendChild(b);
|
||
});
|
||
|
||
function paintSettings(){
|
||
var s = Math.round(cfg.base / 1000);
|
||
document.getElementById("v-min").textContent = Math.floor(s / 60);
|
||
document.getElementById("v-sec").textContent = ("0" + (s % 60)).slice(-2);
|
||
document.getElementById("v-delay").textContent = Math.round(cfg.delay / 1000);
|
||
document.getElementById("t-sound").setAttribute("aria-checked", cfg.sound ? "true" : "false");
|
||
btnSound.setAttribute("aria-pressed", cfg.sound ? "true" : "false");
|
||
showIcon(btnSound, "on", cfg.sound);
|
||
showIcon(btnSound, "off", !cfg.sound);
|
||
paintPresets();
|
||
}
|
||
|
||
/* highlight is derived from cfg, so it clears when you step away from a
|
||
preset and comes back by itself when you step onto one */
|
||
function paintPresets(){
|
||
[].forEach.call(document.querySelectorAll(".preset"), function(b){
|
||
var on = (+b.dataset.base === cfg.base && +b.dataset.presetDelay === cfg.delay);
|
||
b.setAttribute("aria-pressed", on ? "true" : "false");
|
||
});
|
||
}
|
||
|
||
[].forEach.call(document.querySelectorAll(".preset"), function(b){
|
||
b.addEventListener("click", function(){
|
||
cfg.base = parseInt(b.dataset.base, 10);
|
||
cfg.delay = parseInt(b.dataset.presetDelay, 10);
|
||
store.set("bg.base", String(cfg.base));
|
||
store.set("bg.delay", String(cfg.delay));
|
||
paintSettings(); reset();
|
||
});
|
||
});
|
||
|
||
[].forEach.call(document.querySelectorAll("[data-time-adj]"), function(b){
|
||
b.addEventListener("click", function(){
|
||
var next = cfg.base + parseInt(b.dataset.timeAdj, 10) * 1000;
|
||
cfg.base = Math.min(99 * 60000, Math.max(15000, next));
|
||
store.set("bg.base", String(cfg.base));
|
||
paintSettings(); reset();
|
||
});
|
||
});
|
||
[].forEach.call(document.querySelectorAll("[data-delay-adj]"), function(b){
|
||
b.addEventListener("click", function(){
|
||
var next = cfg.delay + parseInt(b.dataset.delayAdj, 10) * 1000;
|
||
cfg.delay = Math.min(60000, Math.max(0, next));
|
||
store.set("bg.delay", String(cfg.delay));
|
||
paintSettings(); reset();
|
||
});
|
||
});
|
||
|
||
function setSound(on){
|
||
cfg.sound = on;
|
||
store.set("bg.sound", on ? "1" : "0");
|
||
paintSettings();
|
||
if(on){ audio(); sndTick(); }
|
||
}
|
||
document.getElementById("t-sound").addEventListener("click", function(){ setSound(!cfg.sound); });
|
||
btnSound.addEventListener("click", function(){ setSound(!cfg.sound); });
|
||
|
||
function openSheet(on){
|
||
sheet.classList.toggle("on", on);
|
||
scrim.classList.toggle("on", on);
|
||
}
|
||
document.getElementById("settings").addEventListener("click", function(){
|
||
pauseNow(); // nobody's clock runs while the sheet is open
|
||
disarm();
|
||
paintSettings();
|
||
openSheet(true);
|
||
});
|
||
document.getElementById("done").addEventListener("click", function(){ openSheet(false); });
|
||
scrim.addEventListener("click", function(){ openSheet(false); });
|
||
|
||
btnReset.addEventListener("click", armReset);
|
||
btnPlay.addEventListener("click", togglePause);
|
||
|
||
/* ============ panel taps ============ */
|
||
var wantFullscreen = true;
|
||
panels.forEach(function(p){
|
||
p.addEventListener("pointerdown", function(ev){
|
||
ev.preventDefault();
|
||
audio();
|
||
if(wantFullscreen){
|
||
wantFullscreen = false;
|
||
if(!window.matchMedia("(display-mode: fullscreen)").matches && document.documentElement.requestFullscreen){
|
||
document.documentElement.requestFullscreen().catch(function(){});
|
||
}
|
||
}
|
||
tap(parseInt(p.dataset.side, 10));
|
||
});
|
||
});
|
||
|
||
/* ============ keep the screen awake ============ */
|
||
var lock = null;
|
||
function keepAwake(){
|
||
if(!navigator.wakeLock) return;
|
||
navigator.wakeLock.request("screen").then(function(l){ lock = l; }).catch(function(){});
|
||
}
|
||
document.addEventListener("visibilitychange", function(){
|
||
if(document.visibilityState === "visible" && !lock) keepAwake();
|
||
});
|
||
keepAwake();
|
||
|
||
/* ============ go ============ */
|
||
applyTheme();
|
||
paintSettings();
|
||
paintPlay();
|
||
reset();
|
||
loop();
|
||
|
||
if("serviceWorker" in navigator && location.protocol.indexOf("http") === 0){
|
||
navigator.serviceWorker.register("sw.js").catch(function(){});
|
||
}
|
||
})();
|
||
</script>
|
||
</body>
|
||
</html>
|