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hansdezwartandClaude Opus 5 9815b04e35 Hide play/pause once someone has run out
At a flag the game is over and togglePause is inert anyway — pauseNow
needs RUN, resumeNow needs PAUSE — so the button was there without being
able to do anything. It joins the other two visibility rules in render():
vacant at IDLE or FLAG. Reset stays, being the way out of a finished
game, and the bar comes down to Reset, score and sound.

Checked the whole state machine: shown while running and while paused,
vacant before a game's first tap and at a flag, and pausing and resuming
still work.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 20:20:30 +02:00
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2026-08-11 10:52:35 +02:00
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