Hide the score line and score icon in a one-point match

A single game has no match to keep score of, so showing "Score: 0 - 0, out
of 1" and a sheet to edit it was just clutter. Both are hidden while the
match is one point and come back at three or more.

`hidden` alone doesn't do it for the button: .btn sets display:grid, and an
author rule beats the UA's [hidden] rule whatever the specificity — the same
trap behind the original both-icons-showing bug — so .btn[hidden] has to say
it explicitly. The markup carries hidden by default too, so the common
one-point case can't flash the score before the script runs.

The bar returns to its original spacing when the icon goes: the two .75
gaps either side of it merge back into the 1.5 it had before.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-11 14:48:44 +02:00
co-authored by Claude Opus 5
parent 92bb31b18e
commit 9834296722
3 changed files with 24 additions and 4 deletions
+4
View File
@@ -68,6 +68,10 @@ Set **Match** in the settings to the number of points you're playing to — 1, 3
5 and up to 29. The time you set is *per point*, so a 5-point match at 2:00 a
point puts 10:00 on each clock, and the settings sheet shows you that sum.
At **1 point** there's no match to keep score of, so the score line and the
score-sheet icon both disappear and you get the plain single-game clock. Set
the match to 3 or more and they come back.
The score sheet is the middle icon in the bar. It reads **You** for whoever is
holding the phone — the bottom half — and **Them** for the far end, and each
panel shows its own score first, so both players read their own score on the