hansdezwartandClaude Opus 5 2c31c0f02b Move the presets under Delay and give them a heading
They sat between Match and Time as three bare buttons, above the two
settings they set. Now they follow Delay, after the numbers they are a
shortcut for, with a "Preset time limits" heading and "Quickly pick a
setting." — the same heading-and-description shape every other row in the
sheet already has.

The row stacks at every width rather than only under the .row--wide
breakpoint: three buttons wide enough to read "3m / 15s" can't share a
line with a label on any phone.

The buttons themselves are untouched, and are still found by class rather
than position, so the highlight logic came along unchanged — checked that
opening the sheet lights the preset matching the current numbers,
stepping the delay off it clears every highlight, and stepping back
relights it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 18:11:04 +02:00

Backgammon Clock

A two-player match clock with simple delay you can actually see. Reserve time plus a fixed number of free seconds each turn that never carry over — the Backgammon Galaxy control. Defaults to 3:00 + 12s.

Plain HTML, CSS and JavaScript. No frameworks, no fonts, no images, no network.

Getting it onto your phone

Chrome will only offer a real install over HTTPS, so the file needs a host. GitHub Pages is free and takes about two minutes:

  1. Create a new public repository, e.g. bgclock.
  2. Upload all six files from public_html/ to the root: index.html, manifest.webmanifest, sw.js, icon-192.png, icon-512.png, icon-maskable-512.png.
  3. Settings → Pages → Source: Deploy from a branch → main / (root) → Save.
  4. Wait a minute, then open https://<you>.github.io/bgclock/ on your phone.
  5. Android, Chrome: menu (⋮) → Add to Home screenInstall. iOS, Safari: Share (□↑) → Add to Home ScreenAdd. It has to be Safari — Chrome and Firefox on iOS can't install a web app.

Open it from the home-screen icon and it runs fullscreen with no browser chrome, offline, with the screen kept awake while a game is on.

On iOS a few things behave differently, none of them fatal:

  • Install from Safari, and play from the home-screen icon. In a Safari tab you lose a strip of the screen to the toolbar, and iOS clears the saved settings of a site you haven't visited for a week. The installed app keeps its own storage and doesn't get pruned that way.
  • There's no vibration — iOS gives web pages no haptics at all, so the turn-change buzz is silent there. The sounds still play.
  • The ringer switch doesn't mute the clock. The page claims a playback audio session so you can hear the delay tick with the phone silenced, which in exchange pauses any music you had going. If you'd rather keep the music, delete the navigator.audioSession line in index.html.
  • Screen wake needs iOS 16.4 or newer. Below that the screen dims on its usual schedule mid-game.

If you're using a different path than /bgclock/, edit the "id" field in manifest.webmanifest to match, or just delete that line.

To try it before hosting, open public_html/index.html in any browser — everything works except installation and the service worker.

Using it

  • Tap your own half to end your turn and start your opponent's clock. At the start, whoever taps first sets the other player going.
  • The waiting player's taps are ignored, so a stray hand won't stop the clock.
  • A tap counts when you lift your finger, and only if it didn't move. A swipe does nothing, so Android's swipe-up-from-the-bottom and the status-bar pull-down work over either half without costing anyone their turn — and a hand dragged across the panel won't change it either.
  • Your clock runs until you lift. Holding a finger on the panel costs you the time you can see counting off, and holding it past zero flags you, exactly as if you hadn't touched it at all.
  • The bar under the big time is the delay draining. When it empties you get a soft tick and your reserve starts moving. That's the moment worth hearing.
  • Reset starts a whole new match: clocks back to full and the score back to 00. It takes two taps: the first arms the button — it lights up and a ring unwinds around it — and a second tap within those two seconds does it. One stray thumb can't wipe a live match. It's absent on a fresh match, where there is nothing yet to wipe.
  • Pause freezes mid-turn and resumes exactly where it stopped, delay included. Opening either sheet pauses automatically. The settings sheet leaves it paused — everything in there resets the clocks anyway — while the score sheet picks the turn back up when you close it, so glancing at the score doesn't cost you a tap on play. It's absent before each game's first tap, with no clock running to freeze.

Both buttons keep their space in the bar while they're away, so nothing shifts under your thumb — the same as the gear.

  • Settings are only reachable before a match starts. Every control in that sheet resets both clocks, so the gear disappears the moment the first tap starts the clock and comes back after a reset. Its space in the bar is kept empty, so nothing else shifts. That means a mistake in the time or delay can only be fixed by resetting and starting the match again — deliberately, since the alternative is wiping two live clocks by accident. Correcting a clock mid-match is what the score sheet is for.

Backgammon clocks pause between games, and after a cocked die the delay is normally restarted — use pause and reset for those.

Matches

Set Match in the settings to the number of points you're playing to — 1, 3, 5 and up to 29. The time you set is per point, so a 5-point match at 2:00 a point puts 10:00 on each clock, and the settings sheet shows you that sum.

Each half reads the state from that player's own side of the board:

You:   1 out of 5
Them:  3
Moves: 7

So "You" always means whoever is sitting at that end — both players read their own score on the top line, and the two halves show mirrored numbers.

At 1 point there's no match to keep score of, so the score lines and the score-sheet icon all disappear and you get the plain single-game clock with just its move count. Set the match to 3 or more and they come back.

The score sheet is the middle icon in the bar. It's filled in from the phone holder's side: You is the bottom half, Them the far end.

Nothing in that sheet takes effect until you press Done:

  • Done with nothing changed leaves everything exactly as it was — same turn, same delay part-spent, same move counts — and the clock picks up where it left off. Tapping outside the sheet is the same as changing nothing, so a stray tap can't restart a game. A pause you set yourself before opening the sheet survives; only the sheet's own pause is undone.
  • Change a score and the game restarts when you press Done: move counters back to zero and the turn back to the first tap, waiting on whoever rolls the lower die. The clocks keep whatever they were showing.
  • Change only a clock — the sheet also lets you correct either player's time to the second — and the game carries on undisturbed and running: same turn, same delay position, same moves.

Shortening the match to fewer points than someone has already won pulls their score down to fit.

Settings

Under Delay are three presets — 2m / 12s, 3m / 12s and 3m / 15s. Tapping one jumps both timers there and lights it up. Change the time or delay by hand and the highlight goes out; land back on a preset's numbers and it comes back on.

Setting Range Default
Match 1 29 points, odd 1
Time 0:15 99:00 per point 3:00
Delay 0 60 s 12 s
Colour Sage, Brass, Slate, Teal, Plum Sage
Sound on / off on

Brass is the colour in the chess.com app, if you want the exact original look. Changing match, time or delay resets the clocks — the score is left alone, so you can fix the delay mid-match without losing where you are.

Settings and the match in progress are kept in localStorage, so they survive closing the tab, force-quitting the installed app and rebooting the phone — the app also asks for persistent storage so they aren't evicted when the device runs low on space (Chrome honours that request; Safari ignores it). Reopening restores the score, both clocks, the move counts, whose turn it is and how much delay was left. The one thing it can't restore is time passing while the app was closed, so it comes back paused rather than charging anyone for the gap: a crash shouldn't decide a game.

Sounds

All three are generated with the Web Audio API, so there are no audio files to download and nothing to attribute.

  • Turn change — a soft rising fifth with an octave partial, marimba-like.
  • Delay expiry — a single quiet 300 Hz tick, deliberately easy to miss unless you're listening for it.
  • Time out — a falling triad, loud and unambiguous.

Licence

Do whatever you like with it.

S
Description
A backgammon clock: both a Progressise Web App (PWA) and an Android App.
https://bgclock.hansdezwart.nl
Readme MIT
1.2 MiB
Languages
HTML 81%
Python 9.2%
Java 8.5%
JavaScript 1.3%