Files
bgclock/public_html/sw.js
T
hansdezwartandClaude Opus 5 9834296722 Hide the score line and score icon in a one-point match
A single game has no match to keep score of, so showing "Score: 0 - 0, out
of 1" and a sheet to edit it was just clutter. Both are hidden while the
match is one point and come back at three or more.

`hidden` alone doesn't do it for the button: .btn sets display:grid, and an
author rule beats the UA's [hidden] rule whatever the specificity — the same
trap behind the original both-icons-showing bug — so .btn[hidden] has to say
it explicitly. The markup carries hidden by default too, so the common
one-point case can't flash the score before the script runs.

The bar returns to its original spacing when the icon goes: the two .75
gaps either side of it merge back into the 1.5 it had before.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 14:48:44 +02:00

34 lines
980 B
JavaScript

/* Cache-first: once installed the clock never touches the network again. */
const CACHE = "bgclock-v5";
const FILES = [
"./",
"./index.html",
"./manifest.webmanifest",
"./icon-192.png",
"./icon-512.png",
"./icon-maskable-512.png"
];
self.addEventListener("install", (e) => {
e.waitUntil(caches.open(CACHE).then((c) => c.addAll(FILES)).then(() => self.skipWaiting()));
});
self.addEventListener("activate", (e) => {
e.waitUntil(
caches.keys()
.then((keys) => Promise.all(keys.filter((k) => k !== CACHE).map((k) => caches.delete(k))))
.then(() => self.clients.claim())
);
});
self.addEventListener("fetch", (e) => {
if (e.request.method !== "GET") return;
e.respondWith(
caches.match(e.request).then((hit) => hit || fetch(e.request).then((res) => {
const copy = res.clone();
caches.open(CACHE).then((c) => c.put(e.request, copy)).catch(() => {});
return res;
}).catch(() => caches.match("./index.html")))
);
});